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Just now, Darragh said.

Apr 22, 1. place this script in a Game Logic init 2. place one area marker (ELLIPSE/circle) named"cutter" and size it a=b in the EDEN editor 3.

copy that marker to create as many clean-cut areas as you want on startup, this script will automatically find any trees, small rocks fallen. Dec 27, Removing trees in Eden Editor. Am looking for a way to delete trees and other buidlings in the Eden Editor because I want to place a camp/FOB in an area that has trees and other buidlings but you cannot seem to be able to delete the trees and buildings that are already on the map when you start the editor. All tutorials online seem to be older.

May 23, Testing AI behaviour with the latest Dev Branchfix for (View & Fire) geometries of fallen bushfalling.bars: bushfalling.bar 3. copy that marker to create as many clean-cut areas as you want: on startup, this script will automatically find any trees, small rocks fallen logs: within those markers and hide them.

/ // grab all cutter markers: cutters = []; { if (str (_x) find ' cutter ' >= 0) then {cutters pushBack _x} else {}; } foreach allMapMarkers; // collect all foliage terrain objects. Aug 25, Go near the object you want to remove, press escape key to open debug console and place the code in one watch: nearestTerrainObjects [player, [], 5]; There will list all objects from radius 5. It is the way that i find the fallen tree id.

You can use this method to. Always bring AT."I'm up, they see me, I'm down", rinse repeat until you're ash tree removed or withdrawn.

Like my content and want to support me more directly? Check out my Patreon page. Quick video guide on how to destroy pre-existing objects in maps, such as bushes, and how to remove a patch of grass. Paste this code in the init of an ob. Jan 01, List of ArmA 3 Terrain Vegetation Objects and small descriptions. a3\rocks_f\sharp\ rocks sizes. medium: sharpRock_apart.p3d huge: sharpRock_monolith.p3d sharpRock_spike.p3d sharpRock_wallH.p3d sharpRock_wallV.p3d huge insane large rock: BluntRock_ small / normal: sharpStone_p3d sharpStone_01_LC.p3d sharpStone_p3d sharpStone_02_LC.p3d Missing: fallen trees.



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